Development Roadmap
ยท 2 min read
Hey everyone! I know things have been kind of slow and quiet due to being busy and away IRL, but I wanted to go ahead and post a tentative roadmap for what Khajiitos and I are planning for the next update(s) ๐
In rough chronological order of development:
- Capacity overflow tweaks for wallets; overflowing would now spawn change
- Configurable and improved wallet HUD, including options to display total money in your inventory, backpacks, etc without a wallet or in addition to the wallet
- Configurable option to allow players to use money from their inventory in the admin shop in addition to or instead of the wallet (which also means allowing the admin shop to make change, improving the GUI to give a place for change to be spawned, a place for inventory bills and coins to be inserted, etc)
- Add a optionally enabled infinite wallet item with no capacity limit
- One Item Currency Mode parity with some of the above features
- Optional toggle button for wallets that allow them to auto-pickup ground currency and deposit it straight to the wallet
- Price creation QOL enhancement for admins (most likely this would look like a sort of block and item file browser that would look like the creative inventory with a search bar and tabs that would allow the selection of multiple items at once to set prices) rather than doing them one at a time by hand.
- Manifest improvements (mainly, allowing importers to round robin multiple items at a time off of a manifest)
- Textures, animations, ponder scenes, etc.
- New blocks/machines like banks and player shops, fluid importers and exporters
- New mechanics like land renting, tax, sales and specials, etc