Version 1.2.2-1.4.0 for 1.20.1 (Fork)
Added
- Admin shops can now be given names, the contents of each admin shop depends on its name
- You can give an admin shop a name by holding an admin shop and running
/adminshop name
- If advanced tooltips is enabled, you can hover over an admin shop in your inventory to get its name
- Translation keys can be used as a shop's name, and will be replaced correctly
- You can give an admin shop a name by holding an admin shop and running
/adminshop
has 3 new sub-commands, which are operator onlydefault
opens the default admin shop (no name)named <admin_shop_name>
opens the admin shop with the specified namename <admin_shop_name>
names the admin shop in your hand to the specified name (this is different to using an anvil)
- You can now price multiple items at once with the bulk item, fluid, and admin shop GUIs
- These are accessed by doing
/economy price bulk <gui>
- These are accessed by doing
Changed
/adminshop
now opens the admin shop with the name specified in the config- Translation keys can be used as names for categories in the admin shop
- Improved scaling and positioning of text in the admin shop GUI
Version 1.2.2-1.3.3 for 1.20.1 (Fork)
Changed
- The mod should now support both Create
6.0
and0.5
- Manifests and the shopping cart screen now use an item's custom name instead of its default name
Version 1.2.2-1.3.2 for 1.20.1 (Fork)
Version 1.2.2-1.3.1 for 1.20.1 (Fork)
Changed
- Switched to Create 6.0
- The admin shop will now use an item's custom name instead of its default name
- Category icons now include NBT
- Changed how fluid tanks are rendered in the fluid importer and exporter GUIs
Version 1.2.2-1.3.0 for 1.20.1 (Fork)
Added
- Added a new
/economy
command- This replaces the
/price
command
- This replaces the
- Added fluid variants of exporters and importers
- Added ponders to go with these new variants
- You can now customize the amount of items an importer or exporter can buy/sell at once
- This depends on the max process count of the used manifest
- You can change the max process count using
/economy manifest max_process_count
Fixed
- Fixed a server-side only crash from
1.2.0
Version 1.2.2-1.2.0 for 1.20.1 (Fork)
Version 1.2.2-1.1.0 for 1.20.1 (Fork)
Changed
- You now get given change rather than going into capacity overflow
Version 1.2.2-1.0.0 for 1.20.1 (Fork)
Jack's Economy (Forked) Released!
Hello! My fork of Jack's Economy is officially released!
The reason I decided to make a fork is because of an announcement by Flapjack, which stated that 'official development for Jack's Economy has been and will be dead for the foreseeable future' because of this and the fact I use Jack's Economy for my modpack, I knew that I needed to make this fork.
You should see it appear on curseforge soon at curseforge.com/minecraft/mc-mods/flapjacks-economy-forked!
End of Development
Hello! Official development for Jack's Economy has been and will be dead for the foreseeable future and I haven't had as much time to put into the mod as I had hoped-clearly!
Development Hiatus
Hello everyone!
Jacks Economy will unfortunately be taking a break from development for the time being. IRL is crazy!
Obviously the discord server will still be active for questions, but until our lead dev returns and/or we find the time to work on updates, the mod is pretty much as-is right now.
Thank you for understanding, and hopefully someday not too far off we will resume work on our planned features and improvements!
Development Roadmap
Hey everyone! I know things have been kind of slow and quiet due to being busy and away IRL, but I wanted to go ahead and post a tentative roadmap for what Khajiitos and I are planning for the next update(s) 🙂
Version 1.3.0 for 1.20.1
Please back up your price file before testing this update! It should be backwards compatible, but it can't hurt to be safe and back it up :)
This should fix many NBT issues in the admin shop including the inability to save tools and such!
This is an alpha fix with unfinished features just for testing! A hotfix will follow soon!
Mod Overhaul
Hello everyone! In the not so distant future, we are looking to expand and overhaul Jack's Economy to get it to a place where it is more feature-complete! This includes possibly implementing long awaited features such as player shops, banks, fluid importers and exporters, etc. as well as various tweaks.
50,000 Downloads!
Thanks for 50,000 downloads!
Version 1.2.2 for 1.20.1
Hopefully this fixes the packet errors (on dedicated servers) once and for all!
If you still encounter this bug, please report it on our discord server!
Version 1.2.1 for 1.20.1
Bug fixes galore!
- Packet size crashes and errors should now be fixed! You should no longer need other mods to fix any of these issues also!
- Items purchased from the admin shop that should not be stacked are no longer stacked
- Fixed crash caused by threshold switch from Create
- Various formatting and rendering fixes
Known Bugs
We are aware of some big bugs on the latest version; most notably the packet size error bug!
Due to sickness and being busy irl, it has taken a little while to come up with and implement changes to help these issues but thanks to Khajiitos we finally have some potential solutions!
I and others are working to test and tweak them asap and hopefully we can get an update pushed soon™️ Stay tuned!
10,000 Downloads!
Thanks for 10,000 downloads everyone!
Version 1.2.0 for 1.20.1
May require regenerating config files. It is recommended to back up your saves!
Major Update!
New features:
- Optional Game Stages integration! Items in the admin shop can now be easily gated and unlocked via commands using Game Stages. Just install Game Stages and assign items in the admin shop a stage.
- Admin Shop selling! Players can now sell items in the admin shop! To set the admin shop sell price of items, simply right click on them in your inventory while in edit mode (you must be operator and in creative mode to access edit mode). Item sell prices are totally independent of buy prices, exporter, and importer prices. Selling items can also have independent Game Stages attached if you want players to be able to buy and sell certain items at different stages!
New Modpacks Channel
There is now a modpacks channel on the discord server where you can post your custom modpacks for others to try, modpack ideas, questions etc!
Version 1.1.2 for 1.20.1
Updated Wallet GUI Texture
Version 1.1.2 for 1.19.2
Updated Wallet GUI Texture
Version 1.1.1 for 1.19.2
Backport of fixes from 1.20.1 version!
Version 1.1.1 for 1.20.1
Bug Fixes and Improvements!
Version 1.1.0 for 1.20.1
Port to 1.20.1
Version 1.1.0 for 1.19.2
Major Release!
- Added Create Integration (automatic exporter and importer blocks powered by rotational power)
- Revamped all GUIs
- Added some sounds and particle effects to some machines
- All machines and wallets now have a configurable 'soft cap' capacity. If it is set to $1000, for example, the machine or wallet will accept money until it is at least one penny over 1000. This allows for machines and wallets to be able to reach max capacity without worrying about exact change.
- Added additional category configuration to the admin shop
- Bug fixes and more...
Version 1.0.0 for 1.19.2
Initial release of Jack's Economy