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20 posts tagged with "Mod Updates"

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Version 1.2.2-1.4.0 for 1.20.1 (Fork)

· 2 min read

Added

  • Admin shops can now be given names, the contents of each admin shop depends on its name
    • You can give an admin shop a name by holding an admin shop and running /adminshop name
    • If advanced tooltips is enabled, you can hover over an admin shop in your inventory to get its name
    • Translation keys can be used as a shop's name, and will be replaced correctly
  • /adminshop has 3 new sub-commands, which are operator only
    • default opens the default admin shop (no name)
    • named <admin_shop_name> opens the admin shop with the specified name
    • name <admin_shop_name> names the admin shop in your hand to the specified name (this is different to using an anvil)
  • You can now price multiple items at once with the bulk item, fluid, and admin shop GUIs
    • These are accessed by doing /economy price bulk <gui>

Changed

  • /adminshop now opens the admin shop with the name specified in the config
  • Translation keys can be used as names for categories in the admin shop
  • Improved scaling and positioning of text in the admin shop GUI

Version 1.2.2-1.3.0 for 1.20.1 (Fork)

· One min read

Added

  • Added a new /economy command
    • This replaces the /price command
  • Added fluid variants of exporters and importers
    • Added ponders to go with these new variants
  • You can now customize the amount of items an importer or exporter can buy/sell at once
    • This depends on the max process count of the used manifest
    • You can change the max process count using /economy manifest max_process_count

Fixed

  • Fixed a server-side only crash from 1.2.0

Version 1.3.0 for 1.20.1

· One min read
warning

Please back up your price file before testing this update! It should be backwards compatible, but it can't hurt to be safe and back it up :)

This should fix many NBT issues in the admin shop including the inability to save tools and such!

This is an alpha fix with unfinished features just for testing! A hotfix will follow soon!

Version 1.2.1 for 1.20.1

· One min read

Bug fixes galore!

  • Packet size crashes and errors should now be fixed! You should no longer need other mods to fix any of these issues also!
  • Items purchased from the admin shop that should not be stacked are no longer stacked
  • Fixed crash caused by threshold switch from Create
  • Various formatting and rendering fixes

Version 1.2.0 for 1.20.1

· 2 min read
warning

May require regenerating config files. It is recommended to back up your saves!

Major Update!

New features:

  • Optional Game Stages integration! Items in the admin shop can now be easily gated and unlocked via commands using Game Stages. Just install Game Stages and assign items in the admin shop a stage.
  • Admin Shop selling! Players can now sell items in the admin shop! To set the admin shop sell price of items, simply right click on them in your inventory while in edit mode (you must be operator and in creative mode to access edit mode). Item sell prices are totally independent of buy prices, exporter, and importer prices. Selling items can also have independent Game Stages attached if you want players to be able to buy and sell certain items at different stages!

Version 1.1.0 for 1.19.2

· One min read

Major Release!

  • Added Create Integration (automatic exporter and importer blocks powered by rotational power)
  • Revamped all GUIs
  • Added some sounds and particle effects to some machines
  • All machines and wallets now have a configurable 'soft cap' capacity. If it is set to $1000, for example, the machine or wallet will accept money until it is at least one penny over 1000. This allows for machines and wallets to be able to reach max capacity without worrying about exact change.
  • Added additional category configuration to the admin shop
  • Bug fixes and more...